Large City: Trent Citidel

Trent Citidel

Trent Citidel
Example Sylvin architecture.
StateSylvan
ProvenceJiea Kingdom
Sub ProvenceHighmerrow Dutchy
RegionG̈cêk-vazê Prairie
Founded970
Community LeaderLord Branwen Kesteven
Area198 km2 (79 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation4104 m (13464 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population46839
Population Density236 people per km2 (592 people per mi2)
Town AuraElven High Magic
Naming
Native nameTrent Citidel
Pronunciation/trɛnt/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Trent Citidel (/trɛnt/ [Translation Unavailable]) is a subtropical Large City located in Highmerrow Dutchy, Jiea Kingdom, within the Sylvan.

The name Trent Citidel is derived from the Sylvin language, as Trent Citidel was founded by Ghadunra Sparrow, who was culturaly Sylvin.

Climate

Trent Citidel has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 14°C (57°F). Trent Citidel receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Trent Citidel covers an area of nearly 198 km2 (79 mi2), and an average elevation of 4104 m (13464 ft) above sea level.

Overview

Trent Citidel was founded durring the late 11th century, by Ghadunra Sparrow. The establishment of Trent Citidel suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Trent Citidel was built using the conventions of Sylvin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Trent Citidel is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Trent Citidel is buildings are speckled and packed arround restrictive paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Trent Citidel's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Looking around Trent Citidel you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Trent Citidel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Trent Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Trent Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Trent Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Trent Citidel's parks.

Trent Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Trent Citidel.

Trent Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Trent Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Trent Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Trent Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Trent Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Trent Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Trent Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Trent Citidel's public wards, blessings, and other arcane systems.

Trent Citidel has an Millitary Academy which trains military officers and specilists.

Trent Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Trent Citidel's grid is powered by a boiler and turbine based power plant.

Trent Citidel's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Trent Citidel has a first rate hospital which caters to anyone in need of long term medical care.

Trent Citidel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Trent Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Trent Citidel's natural decorations nor waterways.

Trent Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Trent Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Trent Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Trent Citidel is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Trent Citidel's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Trent Citidel most nights are accompanied by colorful ribbons of light in the sky.

The Herd Animal, Elk (Megaloceros) near Trent Citidel are known to be almost tame, such that they can be put to domestic use.

Trent Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Chronomancy energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 89
  • Farmers: 137
  • Farm Laborer: 292
  • Hunters: 146
  • Milk Maids: 117
  • Ranchers: 60
  • Ranch Hands: 121
  • Shepherds: 120
    • Farmland: 191571 m2
    • Cattle and Similar Creatures: 11709
    • Poultry: 140517
    • Swine: 9367
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4683

Craftsmen

  • Arms and Toolmakers: 93
  • Blacksmiths: 114
  • Bookbinders: 60
  • Buckle-makers: 65
  • Cabinetmakers: 99
  • Candlemakers: 146
  • Carpenters: 135
  • Clothmakers: 133
  • Coach and Harness Makers: 50
  • Coopers: 111
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 45
  • Cutlers: 38
  • Fabricworkers: 104
  • Farrier: 283
  • Furriers: 30
  • Glassworkers: 195
  • Gunsmiths: 96
  • Harness-Makers: 46
  • Hatters: 90
  • Hosiery Workers: 32
  • Jewelers: 52
  • Leatherwrights: 117
  • Locksmiths: 47
  • Matchstick makers: 73
  • Musical Instrument Makers: 69
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 63
  • Plasterers: 59
  • Pursemakers: 78
  • Roofers: 49
  • Ropemakers: 48
  • Rugmakers: 45
  • Saddlers: 88
  • Scabbardmakers: 102
  • Scalemakers: 48
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 44
  • Soap and Tallow Workers: 170
  • Tailors: 323
  • Tanners: 59
  • Upholsterers: 67
  • Watchmakers: 60
  • Weavers: 141
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 32
  • Beer-Sellers: 65
  • Booksellers: 72
  • Butchers: 126
  • Chandlers: 126
  • Chicken Butchers: 139
  • Entrepreneurs: 48
  • Fine Clothiers: 117
  • Fishmongers: 120
  • Florists: 28
  • Potion Sellers: 85
  • Resellers: 195
  • Spice Merchants: 64
  • Wine-sellers: 93
  • Wheelwright: 74
  • Woodsellers: 45

Service workers

  • Bakers: 223
  • Barbers: 217
  • Coachmen: 66
  • Cooks: 223
  • Doctors: 107
  • Gamekeepers: 74
  • Grooms: 42
  • Hairdressers: 146
  • Healers: 112
  • Housekeepers: 146
  • Housemaids: 203
  • House Stewards: 137
  • Inns: 44
  • Laundry maids: 90
  • Maidservants: 173
  • Nursery Maids: 86
  • Pastrycooks: 151
  • Restaurateur: 203
  • Tavern Keepers: 187

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 91
  • In-Town Couriers: 97
  • Long Haul Couriers: 104
  • Dockyard Workers: 97
  • Gas Workers: 22
  • Hay Merchants: 39
  • Leech Collectors: 115
  • Millers: 111
  • Miners: 111
  • Oilmen and Polishers: 72
  • Postmen: 104
  • Pure Finder: 61
  • Skinners: 141
  • Sugar Refiners: 26
  • Tosher: 72
  • Warehousemen: 167
  • Watercarriers: 102
  • Watermen, Bargemen, etc.: 141

Skilled Laborers

  • Accountants: 62
  • Alchemist: 70
  • Clerk: 95
  • Dentists: 48
  • Educators: 128
  • Engineers: 70
  • Gardeners: 46
  • Mages: 34
  • Plumbers: 49
  • Pharmacist: 55
  • Professors: 20
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 46
  • Bankers: 66
  • Civil Clerks: 99
  • Civic Iudex: 52
  • Consultants: 29
  • Exorcist: 111
  • Fixers: 53
  • Kami Clerk: 90
  • Landlords: 92
  • Lawyers: 57
  • Legend Keepers: 80
  • Militia Officers: 425
  • Monks, Monastic: 126
  • Monks, Civic: 141
  • Historian, Oral: 114
  • Historian, Textual: 55
  • Policemen, Sheriffs, etc.: 111
  • Priests: 195
  • Rangers: 62
  • Rat Catchers: 73
  • Scholars: 74
  • Spiritualist: 90
  • Slayers: 26
  • Storytellers: 158
  • Military Officers: 161

Cottage Industries

  • Brewers: 141
  • Comfort Services: 173
  • Enchanters: 50
  • Herbalists: 53
  • Jaminators: 151
  • Needleworkers: 180
  • Potters: 79
  • Preserve Makers: 146
  • Quilters: 70
  • Seamsters: 292
  • Spinners: 123
  • Tinker: 52
  • Weaver: 117

Artists

  • Actors: 49
  • Architects: 18
  • Bards: 69
  • Costumers: 28
  • Dancers: 57
  • Drafters: 30
  • Engravers: 36
  • Fine Furniture Carpenters: 22
  • Glaziers: 48
  • Inlayers: 46
  • Musicians: 146
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 41
  • Wood Carvers: 173
  • Writers: 151

Produce Industries

  • Butter Churners: 195
  • Canners: 133
  • Cheesmakers: 173
  • Ice Merchants: 20
  • Millers: 93
  • Picklers: 78
  • Smokers: 55
  • Stockmakers: 54
  • Tobacconists: 72
  • Tallowmakers: 104

17803 of Trent Citidel's population work within a Foundational Occupation.

27631 of Trent Citidel's population do not work in a formal occupation, but do contribute to the local economy. 1405 (3%) are noncontributers.

Points of Interest

Trent Citidel is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Trent Citidel is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the a scythe of Illusion, an a scythe imbued with great amounts of Illusion energies was created near Trë Vremōf Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History